One of the things I kind of liked actually was the progression of the battles. I know I was cut down more than once by players who had been on my team many times. Even with some of its oddities such as its less than last gen graphics where I myself had a heck of a time really telling one side from the other so I am sure I hit a few of my allies in my swinging of computer simulated steel. However, if you know what you are getting into ahead of time, you may actually tolerate and even enjoy some of the aspects of the game. While Chivalry: Medieval Warfare does not have any story to speak of either… it was nonetheless a nice change from the run and gun games. On that note, the game has the promise of a breath of fresh air in the game market which is saturated with shooters that have little to no real goals or story to them. Soon after this, it’s nothing but online multiplayer. The only single player offerings in Chivalry: Medieval Warfare is the tutorial. The tutorial while feeling painfully hap hazard has its shining moments long after learning about hacking, slashing, angled attacks and thrusts… wonderfully there is a moment after the initial tutorial where the player is soon attacked and must decide to either stay as a Knight of Agatha, or join the Mason Order. If you as a player enjoy a games single player aspects, then you may end up passing this one by. Chivalry: Medieval Warfare is played in first person mode that is set in a medieval world based more in fiction film where everything may not be as accurate as real history… but it does attempt to deliver intense combat with nothing but a fist full of steel and honor, or the not so honorable steel. Jumping into this multi-player realm, the player will end up joining either the Agathian Knights or The Mason Order, all fighting to control the lands of Agatha.
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